Greatest Gaming Icons - 7th Edition [electronic resource]
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Many games were born in the bedrooms of school kids all around the world, who were just tinkering away with the new computers, while others were made by small teams who realised that there was money to be made in this emerging new market. Keen businessmen and sharp developers quickly cottoned on to the fact that their games did a lot better when they had identifiable characters at their core, and throughout the Eighties and Nineties numerous videogame heroes (and heroines) were born.
Imprint:
[Place of publication not identified] : Future Publishing Ltd, [date of publication not identified]
Collation:
1 online resource (1 text file)
Series:
Greatest Gaming Icons - 7th Edition
System details:
Mode of access: Internet
Language:
English
Subject:
BRN:
9012418
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