Everything to play for : how videogames are changing the world
Did, Marijam2024
Books
With over three billion regular gamers, the videogame industry is a cultural titan. It surpasses the revenues of music and film combined; and on track to generate half a trillion dollars annually by 2027. The finals of 'Counter-Strike' and 'League of Legends' now captivate more viewers than many top-tier sports championships. 'Grand Theft Auto' releases are the highest-grossing cultural artefacts of all time. And yet, gaming has been largely overlooked as a space for political dispute, change, or imagination. This book asks if videogames can serve egalitarian goals instead of fueling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs.
Main title:
Author:
Did, Marijam, author
Imprint:
London : Verso, 2024.
Collation:
279 pages ; 21 cm
Notes:
Includes bibliographical references and index.
ISBN:
9781804293249 (pbk. :)
Dewey class:
794.8794.8 DID 794.8 DID
Language:
English
BRN:
2841785
More Information:
| Location | Collection | Call number | Status/Desc |
|---|---|---|---|
| Richmond Lending Library | Adult non-fiction | 794.8Paperback | Available |
